Silent, but brutal killer


== Created Using Wizards of the Coast D&D Character Builder ==
Ghost, level 7
Drow, Assassin (Executioner)
Executioner Option: Attack Finesse (Executioner)
Assassin Guild Technique: Way of the Ninja
Occupation – Hired Killer (+2 to Athletics)
Theme: Sohei

STR 11, CON 10, DEX 21, INT 8, WIS 10, CHA 17

STR 11, CON 10, DEX 18, INT 8, WIS 10, CHA 14

AC: 24 Fort: 16 Ref: 22 Will: 19
HP: 52 Surges: 7 Surge Value: 13

Acrobatics +13, Athletics +10, Perception +10, Stealth +15, Thievery +13

Arcana +2, Bluff +6, Diplomacy +6, Dungeoneering +3, Endurance +3, Heal +3, History +2, Insight +5, Intimidate +8, Nature +3, Religion +2, Streetwise +6

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Sohei Attack: Sohei Flurry
Drow Racial Power: Cloud of Darkness
Assassin Attack: Assassin’s Strike
Assassin Attack: Ninja-to Rush
Assassin Attack: Poisonous Shuriken
Assassin Attack: Whirling Kusari-gama
Assassin Attack: Hidden Stab
Assassin Utility 2: Smoke Bomb
Assassin Utility 6: Ghost of the Rooftops

Level 1: Two-Weapon Defense
Level 1: Ki Focus Expertise
Level 2: Light Blade Expertise
Level 4: Weapon Focus (Light blade)
Level 6: Nimble Blade

Bloodroot Poison
Carrion Crawler Brain Juice
Adventurer’s Kit
Cloak of Displacement +2 x1
Shuriken x10
Nitharit Poison
Vanguard Short sword +2 x1
Thieves’ Tools
Magic Drowmesh +3 x1
Devastating Ki Focus +2
Disguise Kit
== End ==


Not too much is known about the shadowy figure known simply as Ghost. He came to be a part of the Dordan Clemency Brigade after he was arrested by the local authorities for attempting to steal an important artifact from one of the local temples of Bahamut. Ghost apparently has ties to a local printing press that happens to have connections to an underground thieving guild.

Ghost is considered tall for a drow. He stands 5’10" and has an athletic build. Ghost is very attractive and extremely cunning. He can easily get himself out of sticky situations using his charm.

Ghost has shown a ‘tolerance’ towards the other members of the brigade, but the only person he seems to have any sort of relationship with is Ceurelian. The wicked pairing can only mean trouble, and the brigade wisely monitors their actions.

Somehow, Rye has made a connection with a matronly spirit with ties to Ghost. It is unknown whether or not Ghost knows the spirit because he does not appear to react when the spirit is conversing with Rye.

For obvious reasons (See: attempted theft of Bahamut artifact), Eco has a general disdain for Ghost. The two rarely speak to each other unless absolutely necessary. Ghost really does not care how Eco feels because to him the attempted heist was just like any other job.


Sherdi: The Sleeping Sands dabayani