Sherdi: The Sleeping Sands
Sword of the Golden Order
Property: A creature may spend five minutes communing with the blade in order to search the nearby area for the presence of evil.
Property: Evil creatures become nauseated when wielding this weapon. They suffer a -2 penalty to all attack rolls.
Critical: +1d6 radiant damage.
Power (At-Will – Radiant): Free Action. All damage dealt by this weapon is radiant damage. Another free action returns the damage to normal.
Power (Encounter – Healing): Minor Action. Effect: You spend a healing surge but regain no hit points. Instead, the target regains hit points as if it had spent a healing surge.
Power (Daily – Radiant): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 radiant damage and become blinded (save ends). Targets that have vulnerability to radiant are also dazed until the end of your next turn.
Power (Daily): Free Action. Use this power when an enemy within 5 squares of you becomes bloodied. The enemy is restrained by shackles of golden light until the end of the encounter, or until it takes damage.
- Protect the weak.
- Mete out justice in Bahamut’s name.
- Redeem or smite those who would commit wicked deeds.