Sherdi: The Sleeping Sands

Superbowl Sunday Session

Having dispatched the ghostly giants to their ghostly graves, the party continued down into the shadowdark, richer in spirit if not in material wealth.

Encountering tunnels most fiendishly bifid, the party at last remembered that they have a GODDAMN MAP, and hencewith or henceforth or henceways as the case may be made haste toward their mysterious objective deep in the underdark.

Fried chicken. Bloody Marys. That’s all I know.

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The Fall of the Dordan Clemency Brigade

The hot valley sun glitters off of Ajil’s majestic golden scales as he rears up and breathes an enormous gout of searing flame onto an empty expanse of flat sand. What remains when he has finished is a large sheet of thick glass. The dragon picks you up one at a time and places the four of you in the center of the glass.

“Try not to move.”

Taking a single delicately outstretched claw, he begins slowly etching a sprawling arcane design into the surface with great precision. Each sigil, circle, and line he carves lets out a grating, high-pitched whine from the glass, which starts to glow with a blue light as each element is completed.

After several minutes, Ajil lifts his claw from the glass and steps back from the circle. His nostrils flare open wide as he takes a deep breath and then releases it as another gout of flame; you instinctively wince and raise your arms protectively, but feel only warm and fuzzy where you might expect excruciating pain and burning flesh.

You open your eyes, and where once was a towering gold wyrm is Ajil’s more familiar eladrin form. You see a flash of his short and ragged blonde hair and a broad grin as he begins to wrap his indigo blue turban. You then notice that your armor and weapons are gone, replaced with ornately carved, gold-embellished equivalents.

As you calm your trembling hands, Ajil unsheathes his schimitar and begins carving a few last major sigils along the outside of the ritual circle. Once he finishes carving the last broad symbol into the glass with a shrill screech, he sheathes his blade and looks up at the four of you standing rather resplendently as your golden armor glitters in the sunlight.

“Try not to die.”

For a moment, nothing seems to happen. The eladrin just stares at you, and though his face is once again covered, you’re sure you see him grinning again.

The lines beneath you, gently glowing and humming with arcane power, flare up brightly and then go completely dark. Looking down, you see a small crack in the glass from underneath you. The crack begins crawling across the span of the circle, then all at once shatters completely. You begin falling quite swiftly into an inky abyss. Looking up, you see a quickly shrinking circle of sunlight and an eladrin-shaped silhouette waving at you.

Looking down, you see a small mote of pale-blue light which is quickly growing larger and enveloping you.

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Chapter II, Part III

Campaign Date: Yraurbef 9th, 1000
Encounters: E27, E28, E29

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Chapter II, Part II

Campaign Date: Yraurbef 8th, 1000
Encounters: E25, E26

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Chapter II, Part I

Campaign Date: Yraurbef 8th, 1000
Encounters: E23, E24

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Chapter I, Part IX

Campaign Date: Yraurbef 7-8th, 1000
Encounters: E21, E22

Journal of Ghost

We’re finally done clearing out the monastery of all the dragon-born. Haven’t received an assignment since I eliminated the eladrin the other guys helped out not too long ago. Those guys put up a decent fight, but I used to the cover of night to take them down one at a time.

I’m sure the entire experience of being back at the monastery wasn’t so great for Cerulean. He’s mentioned to me more than a few times that he didn’t want to come back here, so I’m sure he’s happy we’re done.

Ornsulina got a new pet dragon from the looks of it. I’m sure it makes up for losing her pseudo-dragon to Razzi. Looks like we’re setting up some kind of carriage to ride with the dragon. Not too fond of flying, but I know we’ve got to get to Targa as soon as possible.

We picked up some new guy named Bortuge. Something’s fishy about him. He’s been talking to that nut Eco. All I could do was laugh. It was even funnier when he tried to get some information out of Cerulean. He fed the new guy so much bull and he swallowed it all. I’m sure my laughing gave it away.

Bortuge better not talk to me. I don’t trust him. He’s got something up his sleeve, and Master Serpent made sure to drill into my head not to trust anyone. Our order has to remain hidden from mainstream society.

Looks like everyone’s getting ready to take off. I’ll see if I get any assignments while I’m in Targa.

Journal of Bortuge

I was hoping to have lifted some of the goods from the monestary before the eminent destruction came. The head-master was an easy one to dupe, I slipped in as a substitute teacher for a couple of weeks, scoping out the joint before these dragonborn ruined my heist. Luckily though, I seemed to have run into an outfit that seems to know what they are doing, having come from a few grand adventures they seem well equipped… they may not be a bad group to tag along with, who knows what goodies they may stumble across.

Razzi is a quiet one, I’m still trying to figure him out. Most of these wizardly types are quite scholastic, but he seems interested in blasting. There’s also something odd about the Ghost fellow. He seems rather vindictive & destructive, yet there’s a hidden bent behind his motives. Why Eco runs with him is beyond me. Ans speaking of Eco… wow, is he ever duped into all this god stuff. Hardcore religious types scare me, they tend to get into more trouble than the shady characters. But at least he is plain as day, nothing to figure out with Eco… what you see is what you get.

Ornsulina is amazingly powerful when it comes to nature and beasts. She has more than proven her worth in my eyes. She’s remained rather quiet too, I still have yet to see her motives.

What brings this group together? What motivates them? Doesn’t matter really, so long as the shiny things come my way.

Speaking of, I let all the magicks slide their way. Earn their trust first… selectively siphon off what I can when the time is right. Eh, if they fail to trust Bortuge, I have an infinite number of other faces they can take in. Hmmm, speaking of, I wonder where the nearest bank is…

Note to sellf: Must remember, the mark of X.

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Chapter I, Part VIII

Campaign Date: Yraurbef 7th, 1000
Encounters: E19, E20

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Chapter I, Part VII

Campaign Date: Yraurbef 5th-6th, 1000
Encounters: E15, E16, E17, E18

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Chapter I, Part VI

Campaign Date: Yraunaj 25th – Yraurbef 4th, 1000
Encounters: E13, E14

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Chapter I, Part V

Campaign Date: Yraunaj 15th-19th, 1000
Encounters: E11, E12

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